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Level Up Through Digital Discoveries 2

Grades: K - 5

©2026 | Grade 2
Level Up through Digital Discoveries empowers ʯÁñÊÓÆµ»ÆÉ«°æ from grades 1ʯÁñÊÓÆµ»ÆÉ«°æ’12 to develop critical thinking, innovation, and collaboration skills that prepare them for academic success and future tech-driven careers. In Grade 2, learners will build on developing their digital literacy through structured, practical, and creative activities. TheyʯÁñÊÓÆµ»ÆÉ«°æ™ll be encouraged to be curious, gain confidence, and elevate their computing skills.

Program Details

Nurturing Confident Learners on Their Computing Journey

The comprehensive Level Up through Digital Discoveries series guides ʯÁñÊÓÆµ»ÆÉ«°æ from their very first clicks in Grade 1 to mastering advanced computing and programming concepts by the end of Grade 12. Across each level, ʯÁñÊÓÆµ»ÆÉ«°æ build confidence in digital communication, coding, design, cybersecurity, AI, and real-world problem-solving. Structured lessons, creative projects, and hands-on activities empower ʯÁñÊÓÆµ»ÆÉ«°æ to build their computing skills. 

This program supports learners in developing their digital competency. From typing and internet safety to coding animations and building data graphs, learners will gain confidence and problem-solving skills as they progress. With guided lessons and real-world projects using tools like ScratchJr, AutoDraw, Microsoft Word, and Microsoft Windows, this book encourages independent learning while preparing ʯÁñÊÓÆµ»ÆÉ«°æ for the digital world.

Skill building ʯÁñÊÓÆµ»ÆÉ«°æ“ Students are supported on their journey to digital confidence through a focus on basic computer operations: typing, file management, internet safety, creating documents, coding animations, and working with data.
Active learning ʯÁñÊÓÆµ»ÆÉ«°æ“ Students develop practical digital literacy skills, explore programming concepts, and gain confidence using technology.
Bringing the subject to life ʯÁñÊÓÆµ»ÆÉ«°æ“ This program features a range of engaging real-life scenarios and activities to bolster engagement and motivation.
Commitment to pedagogy ʯÁñÊÓÆµ»ÆÉ«°æ“ The program follows a spiral curriculum, ensuring that ʯÁñÊÓÆµ»ÆÉ«°æ are shown the material at relevant and appropriate grade levels, each time at a higher level of difficulty and in greater depth.

1: I Use the Computer

  • Lesson 1: My Computer ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 10
  • Lesson 2: The Desktop ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 19
  • Lesson 3: Mouse and Keyboard ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 28
  • Lesson 4: My Workspace ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 36

2: My Files

  • Lesson 1: What Is a File? ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 53
  • Lesson 2: My Folders ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 63
  • Lesson 3: Organize the Folders ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 71
  • Lesson 4: Start a Program ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 81

3: I Create Documents

  • Lesson 1: Start Typing ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 99
  • Lesson 2: Change the Font ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 118
  • Lesson 3: Insert Pictures ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 127
  • Lesson 4: Open and Print ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 138

4: I Travel the World

  • Lesson 1: Exploring the Internet ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 156
  • Lesson 2: Web Pages ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 162
  • Lesson 3: Be Creative ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 170
  • Lesson 4: Copying from the Web ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 178

5: My Data

  • Lesson 1: Information and Data ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 193
  • Lesson 2: Collect Data ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 200
  • Lesson 3: Present Data ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 208
  • Lesson 4: Data and Predictions ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 214

6: My Program

  • Lesson 1: Solving Problems ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 231
  • Lesson 2: Creating Animations ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 245
  • Lesson 3: Debugging ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 260
  • Lesson 4: Programming a Game ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 267