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Level Up Through Digital Discoveries 6

Grades: 6 - 12

©2026 | Grade 6
Level Up through Digital Discoveries empowers ʯÁñÊÓÆµ»ÆÉ«°æ from grades 1ʯÁñÊÓÆµ»ÆÉ«°æ’12 to develop critical thinking, innovation, and collaboration skills that prepare them for academic success and future tech-driven careers. In Grade 6, learners will gain hands-on experience in machine learning, coding, 3D design, and game development, while building essential problem-solving, collaboration, and technical skills for the digital age.

Program Details

Building Technical Proficiency, Creativity, and Innovation
The comprehensive Level Up through Digital Discoveries series guides ʯÁñÊÓÆµ»ÆÉ«°æ from their very first clicks in Grade 1 to mastering advanced computing and programming concepts by the end of Grade 12. Across each level, ʯÁñÊÓÆµ»ÆÉ«°æ build confidence in digital communication, coding, design, cybersecurity, AI, and real-world problem-solving. Structured lessons, creative projects, and hands-on activities empower ʯÁñÊÓÆµ»ÆÉ«°æ to build their computing skills. 

This program takes learners deeper into the world of technology through a more detailed and robust look at how computers work. Learners will explore coding for games, as well as animations and robots. TheyʯÁñÊÓÆµ»ÆÉ«°æ™ll also be introduced to relevant and current concepts like cloud collaboration, and theyʯÁñÊÓÆµ»ÆÉ«°æ™ll develop their critical thinking, problem-solving, and teamwork skills. With real-world applications and hands-on activities, ʯÁñÊÓÆµ»ÆÉ«°æ will gain technical proficiency while also enhancing their creativity and communication in a digital world.

Skill building ʯÁñÊÓÆµ»ÆÉ«°æ“ Students will learn computer fundamentals, and they will be introduced to cloud collaboration. TheyʯÁñÊÓÆµ»ÆÉ«°æ™ll dig deeper into internet safety, and theyʯÁñÊÓÆµ»ÆÉ«°æ™ll explore game design, AI basics, 3D modeling, and machine learning.
Active learning ʯÁñÊÓÆµ»ÆÉ«°æ“ Students will build their technical know-how in coding, design, and communication, and theyʯÁñÊÓÆµ»ÆÉ«°æ™ll be encouraged to work alongside others creatively and collaboratively.  
Bringing the subject to life ʯÁñÊÓÆµ»ÆÉ«°æ“ The program leans on the real world to establish relevance and to enhance motivation. 
Commitment to pedagogy ʯÁñÊÓÆµ»ÆÉ«°æ“ The book follows a spiral curriculum ensuring that ʯÁñÊÓÆµ»ÆÉ«°æ are shown the material at relevant and appropriate grade levels, each time at a higher level of difficulty and in greater depth.
Robotics and AI ʯÁñÊÓÆµ»ÆÉ«°æ“ These are introduced in our earliest grades and gain complexity as learners work their way through the content, with supplementary content available for Robotics for Grades 1ʯÁñÊÓÆµ»ÆÉ«°æ’8.

1: Learning the Basics

  • Lesson 1: Computers and Devices ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 7
  • Lesson 2: The Operating System ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 20
  • Lesson 3: Files and Folders ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 30
  • Lesson 4: Basic Settings ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 41
  • Lesson 5: Hints and Tips ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 48

2: Exploring Cloud Tools

  • Lesson 1: Working with Forms Online ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 65
  • Lesson 2: Creating Surveys ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 78
  • Lesson 3: Organizing Data Online ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 92
  • Lesson 4: Editing Online Spreadsheets ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 103
  • Lesson 5: Online Collaboration ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 111

3: Getting Online

  • Lesson 1: Exploring the Web ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 125
  • Lesson 2: Using Online Resources ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 138
  • Lesson 3: Sending and Receiving Email ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 148
  • Lesson 4: Organizing Email ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 161
  • Lesson 5: Staying Safe Online ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 169

4: More Coding with Scratch

  • Lesson 1: Game Design ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 181
  • Lesson 2: Coordinates ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 188
  • Lesson 3: Making Complex Decisions ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 197
  • Lesson 4: The Scoring System ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 204
  • Lesson 5: An Advanced Game ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 210

5: 3D Design

  • Lesson 1: Introduction to 3D Modeling ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 223
  • Lesson 2: Introduction to Tinkercad ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 231
  • Lesson 3: Hollowing Solid Objects ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 244
  • Lesson 4: Creating Functional Designs ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 252
  • Lesson 5: Designing a Birdhouse ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 259

6: Introduction to Artificial Intelligence (AI)

  • Lesson 1: AI Concepts ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 277
  • Lesson 2: Training a Machine Learning (ML) Model ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 285
  • Lesson 3: Programming an ML Model ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 298
  • Lesson 4: Image Recognition ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 306
  • Lesson 5: From Data to Decisions ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 315