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Level Up Through Digital Discoveries 7

Grades: 6 - 12

©2026 | Grade 7
Level Up through Digital Discoveries empowers ʯÁñÊÓÆµ»ÆÉ«°æ from grades 1ʯÁñÊÓÆµ»ÆÉ«°æ’12 to develop critical thinking, innovation, and collaboration skills that prepare them for academic success and future tech-driven careers. In Grade 7, learners will master increasingly advanced coding, robotics, and digital design skills, while building creativity, critical thinking, and confidence to innovate with real-world technology.

Program Details

Inspiring Innovation and Future-Ready Skills

The comprehensive Level Up through Digital Discoveries series guides ʯÁñÊÓÆµ»ÆÉ«°æ from their very first clicks in Grade 1 to mastering advanced computing and programming concepts by the end of Grade 12. Across each level, ʯÁñÊÓÆµ»ÆÉ«°æ build confidence in digital communication, coding, design, cybersecurity, AI, and real-world problem-solving. Structured lessons, creative projects, and hands-on activities empower ʯÁñÊÓÆµ»ÆÉ«°æ to build their computing skills. 


This program guides Grade 7 ʯÁñÊÓÆµ»ÆÉ«°æ through advanced digital skills, including Python coding, physical computing with micro:bit, game and app design, and AI concepts. Through structured lessons and hands-on projects, ʯÁñÊÓÆµ»ÆÉ«°æ will strengthen their problem-solving, creativity, and collaboration, while exploring real-world tech applications. By coding games, building smart devices, and working with genAI tools, ʯÁñÊÓÆµ»ÆÉ«°æ gain practical experience with emerging technologies and digital innovation. 

Skill building ʯÁñÊÓÆµ»ÆÉ«°æ“ Students will learn digital skills such as programming in Python, physical computing, micro:bit programming, digital design, AI concepts, and data management. 

Active learning ʯÁñÊÓÆµ»ÆÉ«°æ“ The engaging and interactive activities will ensure ʯÁñÊÓÆµ»ÆÉ«°æ are learning to be both independent and able to think critically. 

Bringing the subject to life ʯÁñÊÓÆµ»ÆÉ«°æ“ This program features a suite of engaging real-life scenarios and activities to engage and motivate learners.

Commitment to pedagogy ʯÁñÊÓÆµ»ÆÉ«°æ“ The book follows a spiral curriculum ensuring that ʯÁñÊÓÆµ»ÆÉ«°æ are shown the material at relevant and appropriate grade levels, each time at a higher level of difficulty and in greater depth.

Robotics and AI ʯÁñÊÓÆµ»ÆÉ«°æ“ These are introduced in our earliest grades and gain complexity as learners work their way through the content, with supplementary content available for Robotics for Grades 1ʯÁñÊÓÆµ»ÆÉ«°æ’8.

1: Creating a Document

  • Lesson 1: Formatting Text ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 7
  • Lesson 2: Advanced Formatting ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 23
  • Lesson 3: Images and Graphics ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 33
  • Lesson 4: Working with Tables ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 43
  • Lesson 5: Check and Print ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 55

2: Working with Numbers

  • Lesson 1: Advanced Formatting ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 75
  • Lesson 2: Simple Calculations ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 86
  • Lesson 3: Logical Functions ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 98
  • Lesson 4: Create a Chart ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 109
  • Lesson 5: Computer Models ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 117

3: Getting Started with Physical Computing

  • Lesson 1: Introduction to the micro:bit ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 129
  • Lesson 2: Interacting with the micro:bit ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 142
  • Lesson 3: Variables ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 153
  • Lesson 4: Decision-Making ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 163
  • Lesson 5: Loops ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 174

4: Presenting Your Ideas

  • Lesson 1: Slides, Text, and Images ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 187
  • Lesson 2: Transitions and Animations ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 199
  • Lesson 3: Sound, Video, and 3D Models ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 209
  • Lesson 4: Charts and Graphs ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 217
  • Lesson 5: Tips and Tricks ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 225

5: Introduction to Python

  • Lesson 1: Introduction to Programming ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 239
  • Lesson 2: Variables and Commands ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 249
  • Lesson 3: Input Data ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 259
  • Lesson 4: Conditional Statements ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 268
  • Lesson 5: Multiple Decisions ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 277

6: The Evolution of Technology

  • Lesson 1: History and AI Technologies ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 293
  • Lesson 2: Emerging Technologies ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 305
  • Lesson 3: Intro to GenAI ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 313
  • Lesson 4: Prompt Engineering ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 323
  • Lesson 5: Issues and Social Impact ʯÁñÊÓÆµ»ÆÉ«°æ“ p. 334